Octane X App launches on iPadOS for GPU rendering workflows


Octane X for iPad





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The Octane X app has launched for iPads with an M1 or M2 chip to bring cinematic GPU path-tracing to mobile artists.

It supports all the features of the Octane app on macOS through a new interface designed for easy scene navigation and editing. The app also supports multi-touch gestures and the Apple Pencil, according to an announcement on Tuesday.

An advanced user experience for power users also offers support for keyboards, trackpads, external monitors, Bluetooth mice, and the Stage Manager feature of iPadOS. These features bring the app to full parity with Octane X for Mac.

Octane X can accelerate modern creative workflows with ACES, OCIO, and deep pixel EXR rendering, a node-based material, shader and scene graph editor, and an AI Denoiser. Artists can also export scenes created in the app to over 20 3D tool sets, including Cinema4D, Maya, Houdini, Blender, Unity3D, and Unreal Engine.

Octane X supports all the features of the Octane app on macOS through a new interface

Octane X supports all the features of the Octane app on macOS through a new interface

To scale mobile rendering jobs to the cloud, Octane X for iPad can access decentralized GPUs on the Render Network, a company that provides GPU rendering on a blockchain.

“Octane X for the iPad Pro is a milestone breakthrough to democratizing state-of-the-art GPU graphics,” said OTOY Founder and CEO, Jules Urbach. “Now artists can access Octane’s full feature set from mobile devices – with a new UX designed for Multi Touch technology on iPad and support for Apple Pencil – opening up revolutionary new creative possibilities.”

Octane X for iPad only supports iPads with an M1 or M2 chip, such as the newest iPad Pro and iPad Air. It also requires iPadOS 16 or later to function.



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